This blog is an artwork history and work in progress log. NSFW/R18 images are present.
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2025年の投稿[75件]
2025年9月 この範囲を時系列順で読む この範囲をファイルに出力する
2025.09.23 22:51:10 編集
2025.09.23 22:47:57 編集
( funnily enough, i did have a painted version of this but i am finding out i am not a painting girlie. saw a cool talk by a master concept artist a decade ago who basically said there's shape/painting people and there's line people. think ironically after my shitty eyes got fixed i'm finding i'm a line person all along??? wack.)
#fefates

2025.09.13 19:20:24 編集
□ https://archiveofourown.org/works/522583...
[ illustrating my #fefates Gunter/f!Corrin slowburn romance fic where they both earn their happy ending. Revelation route. ]

2025.09.10 01:17:13 編集

this past week, i went on a bender making a #fefates animatic(?), it ended up being a crash course in how to make realistic anime stills entirely in krita. below is a bullet-point list of critical steps for interested parties. it's not very detailed but should point you to things that helped.
file setup
* use animation template, jp style. delete everything that isn't the white bg + the layout guides
* size: 3000px x 2118, 300dpi
drawing the cell
* generally my "thin line" style that i do roughs and ink with is a "basic 5" brush (in default krita bundle). anti-alias is turned off for crispiness. frankly any small inking pen would do.
* general things to keep in mind: use FEWEST LINES as possible. try to keep shadows also to a minimum or have them cover large simplified shapes.
* tip for cell cleanup: if you go into tool options while using the fill bucket, and under 'reference' 'obtain region with a merged copy of all layers' and the multiple fill 'fill regions only in similar color' and use the fill bucket to paste the same color everywhere you want it, makes cleanup 1000% easier
here's how the cell looked with a previous bg i scrapped, and also some other wip cells



drawing the background
* going to be different depending on how organic the BG is - though you'll probably always start by slapping some gradients down first
* for rocky cave texture, big fudopen with flow down to 18 (for all brushes mentioned, here's the bundle i think i got them from. https://www.youtube.com/watch?v=nI_DFuSf... )
* smudge with inkP 25 blender water as needed
* finesse stone texture with inkp 25 penpoc (incidentally my favorite chonky b/w manga inking pen)
* throw down more layers with freeze-reflect style (layer style might not be in the defaults, you might have to look for it and tick the check box on)
compositing
* watch all of this video! https://www.youtube.com/watch?v=jv4axtpn... it's not krita but it's a very in depth tutorial teaching you why anime composites look like that.
* here's the funny part.... SCREENSHOT your final merged cell+bg. this will naturally give it the 'jpg 360dpi crunch'.
* in your new composite file, add a few more freeze-reflect gradients aiming for a specific color hue. this was actually originally more a dusty brown/yellow overall but red fit better.
* below, see critical trio of layer effects:
-> copy of merged cell/bg, 50% opacity (guass blur, 15px, hard overlay layer style)
-> copy of merged cell/bg 50% opacity (guass blur, 15px, lighten layer style)
-> background - (no blur, normal layer style)
-> possibly add an "addition" gradient layer along the bottom or top if it needs it
* subtitles: my font: noto sans jp (but lots of good alternatives and research here: https://www.md-subs.com/blog/saa-subtitl... )
* at the very very end: YA GOTTA SEPARATE CHANNELS and then nudge them by a pixel left or right. i have tried every other trick to get the color bleed approach and nothing looks nearly as realistic. here's how to do it in krita https://docs.krita.org/en/reference_manu...
fin!COLLAPSE
2025.09.07 20:47:40 編集
2025年8月 この範囲を時系列順で読む この範囲をファイルに出力する
2025.08.28 01:23:05 編集
2025.08.25 23:31:49 編集
2025.08.24 19:47:31 編集
2025.08.23 17:43:29 編集

bright eyes x #zihark ~ (fire emblem oc/canon selfship)
finished sketchdump! more context on the ship at dreamwidth . character design workshop thoughts below ~
i was telling my doujin circle recently it's been neat finally getting the confidence to tackle my body type as a cool character design puzzle to solve since the combination is so rare (coughnonexistent) to see.
(also with the rancid villain vibes that "I" want. because it's hot. /send tweet.)
something a lot of artists underestimate is good character design is always problem solving -- you want them to be not just cookie cutter copypasta original character 2044223 but unique in a way that they're tangible, iconic, have quirks of body language that tells volumes about how they live, and so forth.
for example, few things I was thinking of:
* every character i design (since the iron crown days and before that) has some sort of intentional raw sleazy sex appeal and this was no exception. :3 along with this inspiration board i was pulling from yzma as a good example of said appeal; extremely unique body type (same knobby fingers as me, villain vibes even), great range of comedy and drama, also Would. it ain't even a 'hear me out' with her ~
frankly i also wanted low key masc-ish vibes for bright eyes; it annoys me to no end about the stranglehold of femme presentation in character design for chicks. i've joked before my favorite way of presenting is leather drag king, and folks with eyes and a nose for history probably see more than one allusion here ~
* there's no reference out there in terms of designing younger(ish) characters with a hunchback so you have to start from scratch in a lot of ways, or reference the elderly characters. (the grandma from mulan is one of the few professional character design sheets that that alludes anywhere near the "physics" of the shapes.)
likewise naturally with the height, clothes ain't gonna fit right, and i can absolutely see the summoner robes lookin' oversized over the shoulders, the centre circle sagging /less circle-like, etc. i figure the bottom of the robe is hemmed off as well since that's a hasty easy fix. there's also a subtle concealment of the larger joints.
* one of these days i'll probably animate a walk cycle for the lulz b/c it's so fucked :D
* there's also an intentionality with bright eyes feeling off, somehow. (greyer skin, all of the above because Society is still unfortunately Like That so might as well lean into it, the regeneration/body horror/spirit charmer lore, the ridiculously villain coded color pallet of purple/red/bright yellow). i get very annoyed with character design that's obviously softballing representation in a way that sacrifices iconic qualities; it's one of the reasons i love hellsing's whole cast ~ legit the one cast i can see myself sliding in with zero changes.
* still, there's some harmonization here; bright eyes could theoretically slide into FEH's cast like this with minimal tweaks; the coat's still there. details like the arm bandages are common in the series. the purple top is straight up stolen from zihark :3
2025年7月 この範囲を時系列順で読む この範囲をファイルに出力する
thinking about #fetellius various beorc/laguz/branded lifespans and realizing with dawning something that ....................... old man zihark could absolutely have history with half the cast.........................

2025.07.27 01:24:02 編集
(nothing personal if it's a deal breaker for following; also been there.)
i've already shown this to the doujin circle, but seeing the final shop visits for the latest comic campaign per incoming domain is *fascinating*. here's the breakdown:
bsky --------- 830
itchio -------- 155
kradeelav.com 115
tumblr ------- 90
google ------ 25
dreamwidth - 9
other -------- 4
a few notes:
*there was roughly equal marketing on bsky/kradeelav.com/tumblr/(mastodon!baraag).
*kradeelav.com being above tumblr (solidly no3!) shows you the power of personal websites, doesnt it?
*itchio's visits started slow but then ramped up when the comic hit the front page for a few tags.
this whole campaign was not profit focused in the least (the slim $$ after shipping/printing is mentally sorted as "seed money" for future doujin), but broad data like this is still useful for estimating where to focus for pre-orders to save on mental energy. work smarter, not harder.
why the transparency?
indie doujin/comics is horrifically niche and opaque money-wise with a lot of headwinds (to use a corporatism) right now. i don't believe in competition with your peers. i really don't. the more mental pain i can erase for somebody through knowledge sharing is a net benefit.
2025.07.11 15:43:36 編集
2025.07.06 20:55:10 編集
the longer i worked on this, the more I had fun with (dare i say?) the subversiveness of making him as an old man the focus in some incredibly sexy strips, as well as rummaging around the sheer variety of nuanced topics this ship has. i'm glad it resonated with y'all too. thank you ~ ♥









2025年6月 この範囲を時系列順で読む この範囲をファイルに出力する

2025.06.16 17:16:46 編集
Powered by てがろぐ Ver 4.2.0.
(WIP's from my gunter/corrin animatic since I'm on an anime screenshot kick. )