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カテゴリ「featured」に属する投稿[42件]
HOW TO MAKE A 2010's ANIME CELL IN KRITA - QUICK WALKTHROUGH

this past week, i went on a bender making a #fefates animatic(?), it ended up being a crash course in how to make realistic anime stills entirely in krita. below is a bullet-point list of critical steps for interested parties. it's not very detailed but should point you to things that helped.
file setup
* use animation template, jp style. delete everything that isn't the white bg + the layout guides
* size: 3000px x 2118, 300dpi
drawing the cell
* generally my "thin line" style that i do roughs and ink with is a "basic 5" brush (in default krita bundle). anti-alias is turned off for crispiness. frankly any small inking pen would do.
* general things to keep in mind: use FEWEST LINES as possible. try to keep shadows also to a minimum or have them cover large simplified shapes.
* tip for cell cleanup: if you go into tool options while using the fill bucket, and under 'reference' 'obtain region with a merged copy of all layers' and the multiple fill 'fill regions only in similar color' and use the fill bucket to paste the same color everywhere you want it, makes cleanup 1000% easier
here's how the cell looked with a previous bg i scrapped, and also some other wip cells



drawing the background
* going to be different depending on how organic the BG is - though you'll probably always start by slapping some gradients down first
* for rocky cave texture, big fudopen with flow down to 18 (for all brushes mentioned, here's the bundle i think i got them from. https://www.youtube.com/watch?v=nI_DFuSf... )
* smudge with inkP 25 blender water as needed
* finesse stone texture with inkp 25 penpoc (incidentally my favorite chonky b/w manga inking pen)
* throw down more layers with freeze-reflect style (layer style might not be in the defaults, you might have to look for it and tick the check box on)
compositing
* watch all of this video! https://www.youtube.com/watch?v=jv4axtpn... it's not krita but it's a very in depth tutorial teaching you why anime composites look like that.
* here's the funny part.... SCREENSHOT your final merged cell+bg. this will naturally give it the 'jpg 360dpi crunch'.
* in your new composite file, add a few more freeze-reflect gradients aiming for a specific color hue. this was actually originally more a dusty brown/yellow overall but red fit better.
* below, see critical trio of layer effects:
-> copy of merged cell/bg, 50% opacity (guass blur, 15px, hard overlay layer style)
-> copy of merged cell/bg 50% opacity (guass blur, 15px, lighten layer style)
-> background - (no blur, normal layer style)
-> possibly add an "addition" gradient layer along the bottom or top if it needs it
* subtitles: my font: noto sans jp (but lots of good alternatives and research here: https://www.md-subs.com/blog/saa-subtitl... )
* at the very very end: YA GOTTA SEPARATE CHANNELS and then nudge them by a pixel left or right. i have tried every other trick to get the color bleed approach and nothing looks nearly as realistic. here's how to do it in krita https://docs.krita.org/en/reference_manu...
fin!COLLAPSE

this past week, i went on a bender making a #fefates animatic(?), it ended up being a crash course in how to make realistic anime stills entirely in krita. below is a bullet-point list of critical steps for interested parties. it's not very detailed but should point you to things that helped.
file setup
* use animation template, jp style. delete everything that isn't the white bg + the layout guides
* size: 3000px x 2118, 300dpi
drawing the cell
* generally my "thin line" style that i do roughs and ink with is a "basic 5" brush (in default krita bundle). anti-alias is turned off for crispiness. frankly any small inking pen would do.
* general things to keep in mind: use FEWEST LINES as possible. try to keep shadows also to a minimum or have them cover large simplified shapes.
* tip for cell cleanup: if you go into tool options while using the fill bucket, and under 'reference' 'obtain region with a merged copy of all layers' and the multiple fill 'fill regions only in similar color' and use the fill bucket to paste the same color everywhere you want it, makes cleanup 1000% easier
here's how the cell looked with a previous bg i scrapped, and also some other wip cells



drawing the background
* going to be different depending on how organic the BG is - though you'll probably always start by slapping some gradients down first
* for rocky cave texture, big fudopen with flow down to 18 (for all brushes mentioned, here's the bundle i think i got them from. https://www.youtube.com/watch?v=nI_DFuSf... )
* smudge with inkP 25 blender water as needed
* finesse stone texture with inkp 25 penpoc (incidentally my favorite chonky b/w manga inking pen)
* throw down more layers with freeze-reflect style (layer style might not be in the defaults, you might have to look for it and tick the check box on)
compositing
* watch all of this video! https://www.youtube.com/watch?v=jv4axtpn... it's not krita but it's a very in depth tutorial teaching you why anime composites look like that.
* here's the funny part.... SCREENSHOT your final merged cell+bg. this will naturally give it the 'jpg 360dpi crunch'.
* in your new composite file, add a few more freeze-reflect gradients aiming for a specific color hue. this was actually originally more a dusty brown/yellow overall but red fit better.
* below, see critical trio of layer effects:
-> copy of merged cell/bg, 50% opacity (guass blur, 15px, hard overlay layer style)
-> copy of merged cell/bg 50% opacity (guass blur, 15px, lighten layer style)
-> background - (no blur, normal layer style)
-> possibly add an "addition" gradient layer along the bottom or top if it needs it
* subtitles: my font: noto sans jp (but lots of good alternatives and research here: https://www.md-subs.com/blog/saa-subtitl... )
* at the very very end: YA GOTTA SEPARATE CHANNELS and then nudge them by a pixel left or right. i have tried every other trick to get the color bleed approach and nothing looks nearly as realistic. here's how to do it in krita https://docs.krita.org/en/reference_manu...
fin!COLLAPSE

bright eyes x #zihark ~ (fire emblem oc/canon selfship)
finished sketchdump! more context on the ship at dreamwidth . character design workshop thoughts below ~
i was telling my doujin circle recently it's been neat finally getting the confidence to tackle my body type as a cool character design puzzle to solve since the combination is so rare (coughnonexistent) to see.
(also with the rancid villain vibes that "I" want. because it's hot. /send tweet.)
something a lot of artists underestimate is good character design is always problem solving -- you want them to be not just cookie cutter copypasta original character 2044223 but unique in a way that they're tangible, iconic, have quirks of body language that tells volumes about how they live, and so forth.
for example, few things I was thinking of:
* every character i design (since the iron crown days and before that) has some sort of intentional raw sleazy sex appeal and this was no exception. :3 along with this inspiration board i was pulling from yzma as a good example of said appeal; extremely unique body type (same knobby fingers as me, villain vibes even), great range of comedy and drama, also Would. it ain't even a 'hear me out' with her ~
frankly i also wanted low key masc-ish vibes for bright eyes; it annoys me to no end about the stranglehold of femme presentation in character design for chicks. i've joked before my favorite way of presenting is leather drag king, and folks with eyes and a nose for history probably see more than one allusion here ~
* there's no reference out there in terms of designing younger(ish) characters with a hunchback so you have to start from scratch in a lot of ways, or reference the elderly characters. (the grandma from mulan is one of the few professional character design sheets that that alludes anywhere near the "physics" of the shapes.)
likewise naturally with the height, clothes ain't gonna fit right, and i can absolutely see the summoner robes lookin' oversized over the shoulders, the centre circle sagging /less circle-like, etc. i figure the bottom of the robe is hemmed off as well since that's a hasty easy fix. there's also a subtle concealment of the larger joints.
* one of these days i'll probably animate a walk cycle for the lulz b/c it's so fucked :D
* there's also an intentionality with bright eyes feeling off, somehow. (greyer skin, all of the above because Society is still unfortunately Like That so might as well lean into it, the regeneration/body horror/spirit charmer lore, the ridiculously villain coded color pallet of purple/red/bright yellow). i get very annoyed with character design that's obviously softballing representation in a way that sacrifices iconic qualities; it's one of the reasons i love hellsing's whole cast ~ legit the one cast i can see myself sliding in with zero changes.
* still, there's some harmonization here; bright eyes could theoretically slide into FEH's cast like this with minimal tweaks; the coat's still there. details like the arm bandages are common in the series. the purple top is straight up stolen from zihark :3
showing off some interiors of this doujin ~ old hats will remember this all got started when I was genuinely annoyed at how it felt like Gunter was the sole #fefates character who didn't have one, haha.
the longer i worked on this, the more I had fun with (dare i say?) the subversiveness of making him as an old man the focus in some incredibly sexy strips, as well as rummaging around the sheer variety of nuanced topics this ship has. i'm glad it resonated with y'all too. thank you ~ ♥








the longer i worked on this, the more I had fun with (dare i say?) the subversiveness of making him as an old man the focus in some incredibly sexy strips, as well as rummaging around the sheer variety of nuanced topics this ship has. i'm glad it resonated with y'all too. thank you ~ ♥









yumejoshi
(+ obligatory #zihark tag)
this started off as something funnier as a good natured meme rather than it being as off kilter as it ended up lol - honestly i love it .
i make no secret that i love selfshipping (yumijoshi) as much as i love weird fucked up media. i also feel like people either approach yumijoshi as a concept with either a totally negative (and to me unfair tone given the history) or an equally flat "positive" tone . to be completely honest both rub me the wrong way.
and ... i'm going to say this wrong but i think it's fun to occasionally poke at the slight ... unreality? with a stick.
both internally consistent with the little daydream stories i've got going on, and both in a larger societal sense without it being too ponderous in a morality sense. that's boring. let yumijoshi be lil freaks basically.
anyway i blame a little of these vibes on my recent evangelion rewatch. x)
(+ obligatory #zihark tag)
this started off as something funnier as a good natured meme rather than it being as off kilter as it ended up lol - honestly i love it .
i make no secret that i love selfshipping (yumijoshi) as much as i love weird fucked up media. i also feel like people either approach yumijoshi as a concept with either a totally negative (and to me unfair tone given the history) or an equally flat "positive" tone . to be completely honest both rub me the wrong way.
and ... i'm going to say this wrong but i think it's fun to occasionally poke at the slight ... unreality? with a stick.
both internally consistent with the little daydream stories i've got going on, and both in a larger societal sense without it being too ponderous in a morality sense. that's boring. let yumijoshi be lil freaks basically.
anyway i blame a little of these vibes on my recent evangelion rewatch. x)

some dear friends were discussing 'what if FEH did aged up banners and weren't cowards' ~ #fetellius

been experimenting with some coloring/finishing techniques and i'm so impressed with krita's modulo layer effect ...
it's really fun studying the mathematics behind this class of layer effects and surmising why it works so well in the above screenshot (on top of "flat" cell-shade drawing to add just enough of randomness.) i think it has to do with the logic of gradients but then the abrupt switch to the next gradient, versus one samey blob of color.
"painting" that layer effect on with a watercolor brush (introducing another level of randomness) has some serious mileage! especially if you can still eyeball the general intensity/hue.
one problem i've always had with digital drawings is how stiff and lifeless it can feel without the randomness inherent in physical paints. a lot of effort behind digital brushes is the creators deliberately re-introducing artificial randomness - but sometimes it still feels odd or not enough. wet paints and ink separate, markers fade over time, entropy is its own artisan, in a way.
#zihark #fetellius
it's really fun studying the mathematics behind this class of layer effects and surmising why it works so well in the above screenshot (on top of "flat" cell-shade drawing to add just enough of randomness.) i think it has to do with the logic of gradients but then the abrupt switch to the next gradient, versus one samey blob of color.
"painting" that layer effect on with a watercolor brush (introducing another level of randomness) has some serious mileage! especially if you can still eyeball the general intensity/hue.
one problem i've always had with digital drawings is how stiff and lifeless it can feel without the randomness inherent in physical paints. a lot of effort behind digital brushes is the creators deliberately re-introducing artificial randomness - but sometimes it still feels odd or not enough. wet paints and ink separate, markers fade over time, entropy is its own artisan, in a way.
#zihark #fetellius

DEAD IS CALLING // a gunter/corrin doujinshi side strip; revelation route.
even after anankos is defeated in valla and her lover is returned, corrin wonders… what would have happened if he had won?
⚠ share on tumblr / read on ao3 / share on bsky
⚠ this strip will be part of a printed #fefates r18 doujinshi called ashes and ghost

COLLAPSE
even after anankos is defeated in valla and her lover is returned, corrin wonders… what would have happened if he had won?
⚠ share on tumblr / read on ao3 / share on bsky
⚠ this strip will be part of a printed #fefates r18 doujinshi called ashes and ghost












'your ruin, my ruin' is my 120k #fefates gunter/corrin slowburn romance where they both earn their happy ending. 💕 complete, revelation route ~
📚 to read on Ao3
🌐 site mirror
📚 to read on Ao3
🌐 site mirror









lululeighsworld and I got together to make a possessed!Gunter FE: Heroes (gacha) unit! crossposted on Ao3 with writing
Leigh did the fantastic writing, and yours truly stitched together the art & UI. Leigh’s inspired me with their unshakeable devotion to the character not to mention talented writing and so it felt like a delightful inevitability, and an honor nonetheless, to collaborate here.
final #ironcrown banner i did for the official hiatus announcement. you can read the comic for free here

Powered by てがろぐ Ver 4.2.0.
□ https://archiveofourown.org/works/522583...
[ illustrating my #fefates Gunter/f!Corrin slowburn romance fic where they both earn their happy ending. Revelation route. ]